Sandustry Blueprints and Factory Layouts
A useful Sandustry blueprint communicates material flow rather than chasing minimum size. Divide the factory into repeatable input, processing, separation, storage, and overflow modules; label what each lane carries; and leave open edges for future machines. Copy tools help reproduce proven sections, while Filters and Conveyor Portals prevent mixed lines from becoming unreadable.
On this page
Draw the flow first
The starting layout below separates a wetting pocket, a Shaker and two collection areas. Water and Sand meet before the Shaker; Gold leaves underneath; Residue leaves at the side. That distinction matters more than drawing every building in a compact rectangle. Use the arrow directions to reserve space before you connect the inlet.
A useful comparison is a common-output pocket versus separate exits. In the common pocket, a full Residue destination makes the Gold route difficult to inspect. With separate exits, you can distinguish a processing failure from collection overflow without dismantling the wetting stage. This is an editorial layout comparison based on documented output behavior.
Build repeatable modules
Build the Gold destination first, then the Shaker above it, then a side route for Residue. Connect the Wet Sand inlet last. Opening the inlet before there is somewhere for both outputs to go creates an avoidable backlog. At the first run, stop supply if either output returns toward the machine.
For a later Press module, reserve a vertical drop of at least 25 blocks from the release to the Kinetic Press, following the official specification. Products fall below it. Do not copy a short Shaker feed directly onto the Press: Burnt Residue released too low rests on top and blocks later arrivals. The second diagram makes that different spatial requirement explicit.
Reserve service and overflow space
Give each module an inlet you can pause and a destination you can empty without opening a neighboring line. A Filter can select a solid material, but it cannot create empty space at a full destination. Solve that physical bottleneck before stacking additional filters or machines.
Use these diagrams to plan connections. They are original explanatory schematics, not screenshots, downloadable saves, tile-accurate blueprints or measured throughput claims. Match the named inputs and outputs in a small in-game setup; record your game build and any geometry changes before duplicating the design.
Troubleshooting
- A copied module works differently from the original
Check surrounding terrain, feed height, gravity, and output clearance; copying structures does not copy the original material state.
- Mixed outputs clog the shared lane
Separate the densest solid first and add an overflow route so a full destination cannot block every other material.
Sources
Official references used for this field guide.