Sandustry Lava: Transport, Cinder and Heat
Ordinary Pumps cannot move Lava. Cool it with Snow to create Scoria, break the Scoria into portable Cinder, carry that solid by hand or logistics, then ignite Cinder with the Flamethrower to restore Lava. Contain the final heat source before using it to burn Residue or power nearby thermal processes.
On this page
Convert Lava for transport
Lava occurs in deep caves and cannot pass through the standard Pump-and-Pipe network. Snow contacting Lava changes it into Scoria; breaking that terrain releases Cinder, a solid that the Grabber, Conveyor Belt, and Launcher can move to a safer destination.
Restore and contain the heat source
Direct Flamethrower fire melts Cinder back into Lava. A Filter with a solid block beneath can hold Cinder at a fixed point before ignition, creating a contained source, but build the enclosure first and keep unwanted flammable material away from the conversion area.
Use heat without contaminating lines
A fixed Lava source can ignite Residue or Flower and can contribute heat to thermal work. Water that falls into Lava becomes Steam without obviously consuming the Lava, so a leak may redirect water and steam even when the heat source itself remains present.
Production chain
- resourceLava
- processSnow cooling
- resourceScoria
- processBreak terrain
- resourceCinder
- processFlamethrower heat
- resourceContained Lava
Troubleshooting
- A Pump will not take in Lava
This is expected: standard fluid transport excludes Lava. Convert it through Scoria into Cinder first.
- Remelted Lava leaves its intended chamber
Rebuild and close the containment while the material is still Cinder, then ignite only after the boundary is secure.
Sources
Official references used for this field guide.